M:tG card similarity search
4W · Instant
Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Akoum Hellhound | R | Creature — Elemental Dog | Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn. 0/1 |
Flowstone Hellion | 4R | Creature — Hellion Beast | Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. 3/3 |
Wild Mongrel | 1G | Creature — Dog | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2 |
Valakut Predator | 2R | Creature — Elemental | Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. 2/2 |
Martyr of Spores | G | Creature — Human Shaman | {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. 1/1 |
Viashino Slasher | 1R | Creature — Viashino Warrior | {R}: Viashino Slasher gets +1/-1 until end of turn. 1/2 |
Nadaar, Selfless Paladin | 2W | Legendary Creature — Dragon Knight | Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3 |
At Knifepoint | 1BR | Enchantment | As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. |
Oakheart Dryads | 2G | Enchantment Creature — Nymph Dryad | Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/3 |
Aerie Mystics | 4W | Creature — Bird Wizard | Flying {1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) 3/3 |