Card Codex

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17 May 2024: Card library updated.

Copper Carapace

1 · Artifact — Equipment

Equipped creature gets +2/+2 and can't block. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Staggering Size 1GInstant Target creature gets +3/+3 and gains trample until end of turn.
Tread Upon 1GInstant Target creature gets +2/+2 and gains trample until end of turn.
Unnatural Predation GInstant Target creature gets +1/+1 and gains trample until end of turn.
Dredging Claw 2Artifact — Equipment Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)
Rabid Wolverines 3GGCreature — Wolverine Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. 4/4
Fortified Area 1WWEnchantment Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Searing Barb 2RSorcery Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1. (Create an Incubator token with a +1/+1 counter on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Viashino Weaponsmith 3RCreature — Viashino Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. 2/2
Alchemist's Vial 2Artifact When Alchemist's Vial enters the battlefield, draw a card. {1}, {T}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
Tome Anima 3UCreature — Spirit Tome Anima can't be blocked as long as you've drawn two or more cards this turn. 3/3
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