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17 May 2024: Card library updated.

Coppercoat Vanguard

1W · Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2

Similar cards

Color identity:
NameManaTypeText
Phalanx Leader WWCreature — Human Soldier Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control. 1/1
Vow of Wildness 2GEnchantment — Aura Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Barging Sergeant 4RCreature — Minotaur Soldier Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 4/2
Gary Clone 1WCreature — Human Citizen Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. 1/3
Possessed Nomad 2WWCreature — Human Nomad Horror Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." 3/3
Siege Striker 2WCreature — Human Soldier Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. 1/1
Leonin Lightbringer 2WCreature — Cat Rebel Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as Leonin Lightbringer is equipped, it gets +1/+1. 3/2
Stern Constable WCreature — Human Soldier {T}, Discard a card: Tap target creature. 1/1
Shaggy Camel 3WHost Creature — Camel When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Riding the Dilu Horse 2GSorcery Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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