Card Codex

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17 May 2024: Card library updated.

Coppercoat Vanguard

1W · Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2

Similar cards

Color identity:
NameManaTypeText
Bog Smugglers 1BBCreature — Human Mercenary Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Mtenda Herder WCreature — Human Scout Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1
Stagecoach Security 4WCreature — Human Soldier When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5
Baithook Angler 1UCreature — Human Peasant Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1
Beloved Beggar 1WCreature — Human Peasant Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 0/4
Haazda Officer 2WCreature — Human Soldier When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2
Field Marshal 1WWCreature — Human Soldier Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) 2/2
Jukai Messenger GCreature — Human Monk Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
Angelfire Crusader 3WCreature — Human Soldier Knight {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3
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