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17 May 2024: Card library updated.

Coppercoat Vanguard

1W · Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2

Similar cards

Color identity:
NameManaTypeText
Madcap Skills 1REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has menace.
Untamed Hunger 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
Faerie Noble 2GCreature — Faerie Noble Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. 1/2
Merfolk of the Depths 4G/UG/UCreature — Merfolk Soldier Flash (You may cast this spell any time you could cast an instant.) 4/2
Resistance Squad 2WCreature — Human Soldier When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2
Steelclaw Lance BRArtifact — Equipment Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Horned Helm 2Artifact — Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Disciple of Malice 1BCreature — Human Cleric Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Angelic Voices 2WWEnchantment Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Unchained Berserker 1RCreature — Human Berserker Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking. 1/1
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