M:tG card similarity search
1W · Creature — Human Soldier
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Castle | 3W | Enchantment | Untapped creatures you control get +0/+2. |
Vulshok Heartstoker | 2R | Creature — Human Shaman | When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2 |
Insectile Aberration | Creature — Human Insect | Flying 3/2 | |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Lost Leonin | 1W | Creature — Phyrexian Cat Soldier | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/1 |
Palace Guard | 2W | Creature — Human Soldier | Palace Guard can block any number of creatures. 1/4 |
Evangel of Synthesis | UB | Creature — Phyrexian Human Cleric | When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace. 2/3 |
Guardian Augmenter | 2G | Creature — Troll Wizard | Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2 |
Savage Hunger | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling {2} ({2}, Discard this card: Draw a card.) |
Dawnhart Disciple | 1G | Creature — Human Warlock | Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. 2/2 |