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17 May 2024: Card library updated.

Coppercoat Vanguard

1W · Creature — Human Soldier

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2

Similar cards

Color identity:
NameManaTypeText
Wu Admiral 4UCreature — Human Soldier Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Votary of the Conclave WCreature — Human Soldier {2}{G}: Regenerate Votary of the Conclave. 1/1
Bladestitched Skaab UBCreature — Zombie Soldier Other Zombies you control get +1/+0. 2/3
Scalebane's Elite 3GWCreature — Human Soldier Protection from black 4/4
Abzan Falconer 2WCreature — Human Soldier Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Taoist Hermit 2GCreature — Human Mystic Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Griffin Rider 1WCreature — Human Knight As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. 1/1
Veteran's Powerblade 3Artifact — Equipment Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Heron's Grace Champion 2GWCreature — Human Knight Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3
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