Card Codex

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17 May 2024: Card library updated.

Copperhorn Scout

G · Creature — Elf Scout

Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1

Similar cards

Color identity:
NameManaTypeText
Spire Patrol 2WUCreature — Human Soldier Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2
Embargo 3UEnchantment Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.
Castaway's Despair 3UEnchantment — Aura Enchant creature When Castaway's Despair enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Charmed Sleep 1UUEnchantment — Aura Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Claustrophobia 1UUEnchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Roots 3GEnchantment — Aura Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Runner's Bane 1UEnchantment — Aura Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Sleep Paralysis 3UEnchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Waterknot 1UUEnchantment — Aura Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Galadhrim Bow 2GArtifact — Equipment Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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