M:tG card similarity search
1U · Creature — Merfolk Rogue
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent. 2/1
Name | Mana | Type | Text |
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Loamcrafter Faun | 2G | Creature — Satyr Druid | When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. 3/3 |
Cut the Earthly Bond | U | Instant — Arcane | Return target enchanted permanent to its owner's hand. |
Angelic Sleuth | 2W | Creature — Angel Advisor | Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") 2/3 |
The Golden City of Orazca | Plane — Ixalan | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing. Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped. | |
Enchantment Alteration | U | Instant | Attach target Aura attached to a creature or land to another permanent of that type. |
Silverclad Ferocidons | 5RR | Creature — Dinosaur | Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5 |
Unhallowed Phalanx | 4B | Creature — Zombie Soldier | Unhallowed Phalanx enters the battlefield tapped. 1/13 |
Early Frost | 1U | Instant | Tap up to three target lands. |
Pristine Skywise | 4WU | Creature — Dragon | Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. 6/4 |
Agent of Treachery | 5UU | Creature — Human Rogue | When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3 |