M:tG card similarity search
2U · Creature — Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Viashino Skeleton | 3R | Creature — Viashino Skeleton | {1}{B}, Discard a card: Regenerate Viashino Skeleton. 2/1 |
Bloodrage Brawler | 1R | Creature — Minotaur Warrior | When Bloodrage Brawler enters the battlefield, discard a card. 4/3 |
Heliod's Pilgrim | 2W | Creature — Human Cleric | When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle. 1/2 |
Argothian Enchantress | 1G | Creature — Human Druid | Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1 |
Roving Harper | 2W | Creature — Elf Scout | When Roving Harper enters the battlefield, draw a card. 2/2 |
Gamekeeper | 3G | Creature — Elf | When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. 2/2 |
Mer Man | 4U | Host Creature — Human Fish | When this creature enters the battlefield, you may draw a card. 3/3 |
Elvish Visionary | 1G | Creature — Elf Shaman | When Elvish Visionary enters the battlefield, draw a card. 1/1 |
Shaman of Spring | 3G | Creature — Elf Shaman | When Shaman of Spring enters the battlefield, draw a card. 2/2 |
Haunted Crossroads | 2B | Enchantment | {B}: Put target creature card from your graveyard on top of your library. |