Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coralhelm Guide

1U · Creature — Merfolk Scout Ally

{4}{U}: Target creature can't be blocked this turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Walking Dream 3UCreature — Illusion Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3
Sandstorm Verge Land — Desert {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Gutter Shortcut Enchantment — Aura Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Spellbreaker Behemoth 1RGGCreature — Beast This spell can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5
Light of Day 3WEnchantment Black creatures can't attack or block.
Blinding Flare RSorcery Strive — This spell costs {R} more to cast for each target beyond the first. Any number of target creatures can't block this turn.
Nick Valentine, Private Eye 2ULegendary Artifact Creature — Synth Detective Nick Valentine, Private Eye can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Plague Mare 1BBCreature — Nightmare Horse Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2
Slay 2BInstant Destroy target green creature. It can't be regenerated. Draw a card.
Annihilate 3BBInstant Destroy target nonblack creature. It can't be regenerated. Draw a card.
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