M:tG card similarity search
BB · Creature — Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1
Name | Mana | Type | Text |
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Invigorating Boon | 1G | Enchantment | Whenever a player cycles a card, you may put a +1/+1 counter on target creature. |
Ajani's Pridemate | 1W | Creature — Cat Soldier | Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. 2/2 |
Simic Guildmage | G/UG/U | Creature — Elf Wizard | ({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller. 2/2 |
Clattering Skeletons | 3B | Creature — Skeleton | When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) 4/3 |
Fabrication Module | 3 | Artifact | Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}. |
Simic Ascendancy | GU | Enchantment | {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. |
Strength of the Tajuru | XGG | Instant | Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them. |
Thriving Ibex | 3W | Creature — Goat | When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/4 |
Bounding Felidar | 5W | Creature — Cat Beast Mount | Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/7 |
Thriving Grubs | 1R | Creature — Gremlin | When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/1 |