M:tG card similarity search
BB · Creature — Vampire
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Sphinx of Magosi | 3UUU | Creature — Sphinx | Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi. 6/6 |
Pitiless Pontiff | WB | Creature — Vampire Cleric | {1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/2 |
Verdant Sun's Avatar | 5GG | Creature — Dinosaur Avatar | Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. 5/5 |
Backup Agent | 1W | Creature — Human Citizen | When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Stony Strength | G | Instant | Put a +1/+1 counter on target creature you control. Untap that creature. |
Mossdog | G | Creature — Plant Dog | Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. 1/1 |
Spike Soldier | 2GG | Creature — Spike Soldier | Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. 0/0 |
Park Bleater | 2W | Creature — Goat Employee | Whenever another creature you own enters the battlefield, you get {TK}. {W}, {T}: You may put a sticker on a creature you own that entered the battlefield this turn. 2/2 |
Sigil Captain | 1GWW | Creature — Rhino Soldier | Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. 3/3 |
Liesa, Forgotten Archangel | 2WWB | Legendary Creature — Angel | Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead. 4/5 |