Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Corpse Blockade

2B · Creature — Zombie

Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. 1/4

Similar cards

Color identity:
NameManaTypeText
Graypelt Hunter 3GCreature — Human Warrior Ally Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
Clip Wings 1GInstant Each opponent sacrifices a creature with flying.
Pelt Collector GCreature — Elf Warrior Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1
Phyrexian Plaguelord 3BBCreature — Phyrexian Carrier {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. 4/4
Abyssal Gatekeeper 1BCreature — Horror When Abyssal Gatekeeper dies, each player sacrifices a creature. 1/1
Well-Laid Plans 2UEnchantment Prevent all damage that would be dealt to a creature by another creature if they share a color.
Ruthless Technomancer 3BCreature — Human Wizard When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. 2/4
Phase Dolphin 2UCreature — Elemental Whale Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn. 1/4
Champion of the Parish WCreature — Human Soldier Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1
Fangblade Brigand 3RCreature — Human Werewolf {1}{R}: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4
Page 191