M:tG card similarity search
1B · Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Mystic Redaction | 2U | Enchantment | At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
Banishing Knack | U | Instant | Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." |
Retraction Helix | U | Instant | Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." |
Stolen by the Fae | XUU | Sorcery | Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. |
Firebrand Ranger | 1R | Creature — Human Soldier Ranger | {G}, {T}: You may put a basic land card from your hand onto the battlefield. 2/1 |
Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
Academy Journeymage | 4U | Creature — Human Wizard | This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2 |
Malfegor | 2BBRR | Legendary Creature — Demon Dragon | Flying When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. 6/6 |
Lamplight Phoenix | 1RR | Creature — Phoenix | Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) 3/3 |
Run for Your Life | UR | Instant | One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |