Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Corpse Knight

WB · Creature — Zombie Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Davros, Dalek Creator 1UBRLegendary Artifact Creature — Alien Scientist Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. 3/4
Misery Charm BInstant Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
Aven Riftwatcher 2WCreature — Bird Rebel Soldier Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life. 2/3
Singe-Mind Ogre 2BRCreature — Ogre Mutant When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from their hand, then loses life equal to that card's mana value. 3/2
Expedition Skulker 1BCreature — Vampire Rogue Expedition Skulker has deathtouch as long as you control another Rogue. 2/2
Oil-Gorger Troll 3GGCreature — Phyrexian Troll Warrior When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card. 3/4
Gallowbraid 3BBLegendary Creature — Phyrexian Horror Trample Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5
Bureaucracy 3UUEnchantment Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
Warstorm Surge 5REnchantment Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Cherished Hatchling 1GCreature — Dinosaur When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1
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