Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Corrosive Ooze

1G · Creature — Ooze

Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. 2/2

Similar cards

Color identity:
NameManaTypeText
Daring Discovery 4RSorcery Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Mass Calcify 5WWSorcery Destroy all nonwhite creatures.
Incite Hysteria 2RSorcery Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Skyblinder Staff 1Artifact — Equipment Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Air Bladder UEnchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
Cacophony Unleashed 5BBEnchantment When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Howlpack Wolf 2RCreature — Wolf Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3
Thoughtweft Trio 2WWCreature — Kithkin Soldier First strike, vigilance Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures. 5/5
Seafaring Werewolf Creature — Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1
Component Collector 2UCreature — Homunculus If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. 1/4
Page 83