M:tG card similarity search
4BB · Creature — Phyrexian Horror
{B}, Sacrifice a creature: Regenerate Corrupted Harvester. 6/3
Name | Mana | Type | Text |
---|---|---|---|
Sacrifice Play | 2W | Instant | A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature. |
Lotus Bloom | Artifact | Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color. | |
Withering Wisps | 1BB | Enchantment | At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. {B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control. |
Ormendahl, the Corrupter | Legendary Creature — Demon | Flying, trample, lifelink Sacrifice another creature: Draw a card. 6/6 | |
Virtus's Maneuver | 2B | Sorcery | For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. |
Angelic Renewal | 1W | Enchantment | Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. |
Mystery Key | 1U | Artifact — Equipment | When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Blood Bairn | 2B | Creature — Vampire | Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. 2/2 |
Skeletal Changeling | 1B | Creature — Shapeshifter | Changeling (This card is every creature type.) {1}{B}: Regenerate Skeletal Changeling. 1/1 |
Cliffside Rescuer | 1W | Creature — Kor Soldier | Vigilance {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) 2/2 |