Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Corrupted Resolve

1U · Instant

Counter target spell if its controller is poisoned.

Similar cards

Color identity:
NameManaTypeText
Phylath, World Sculptor 4RGLegendary Creature — Elemental When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. 5/5
Rumbling Aftershocks 4REnchantment Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
Tamiyo's Immobilizer 3UArtifact Tamiyo's Immobilizer enters the battlefield with four oil counters on it. {T}, Remove an oil counter from Tamiyo's Immobilizer: Tap target artifact or creature.
Gatekeeper Gargoyle 6Artifact Creature — Gargoyle Flying Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. 3/3
Raze to the Ground 2RSorcery This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
Heartflame Duelist 1WCreature — Human Knight Instant and sorcery spells you control have lifelink. 3/1
The Caves of Androzani 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Put two stun counters on each of up to two target tapped creatures. II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
Dread Wight 3BBCreature — Zombie At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature." 3/4
Homarid 2UCreature — Homarid Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it. 2/2
Enthralling Hold 3UUEnchantment — Aura Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
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