M:tG card similarity search
B · Enchantment — Aura
Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Reviving Dose | 2W | Instant | You gain 3 life. Draw a card. |
Ritual of Rejuvenation | 2W | Instant | You gain 4 life. Draw a card. |
Double Dip | 4W | Instant | Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life. |
Whiteout | 1G | Instant | All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
Starlight | 1W | Sorcery | You gain 3 life for each black creature target opponent controls. |
Staff of the Flame Magus | 3 | Artifact | Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. |
Illusory Gains | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. |
Phthisis | 3BBBB | Sorcery | Destroy target creature. Its controller loses life equal to its power plus its toughness. Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
Wake of Destruction | 3RRR | Sorcery | Destroy target land and all other lands with the same name as that land. |
Demon's Horn | 2 | Artifact | Whenever a player casts a black spell, you may gain 1 life. |