M:tG card similarity search
1B · Enchantment — Aura
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Stamina | 2G | Enchantment — Aura | Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
Ancestral Statue | 4 | Artifact Creature — Golem | When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. 3/4 |
Engulf the Shore | 3U | Instant | Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. |
Ruin in Their Wake | 1G | Sorcery | Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle. |
Restless Cottage | Land | Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. | |
Serpentine | Creature — Wurm | Landfall — Whenever a land enters the battlefield under your control, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +3/+3 | |
Shivan Wumpus | 3R | Creature — Beast | Trample When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. 6/6 |
High Marshal Arguel | 1WB | Legendary Creature — Vampire Knight | When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying. 3/1 |
Kjeldoran Pride | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. |
Reflector Mage | 1WU | Creature — Human Wizard | When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. 2/3 |