M:tG card similarity search
2B · Creature — Licid
{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Coma Veil | 4U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
Ice Over | 1U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
Hopeful Initiate | W | Creature — Human Warlock | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. 1/2 |
Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Volrath, the Shapestealer | 2BGU | Legendary Creature — Phyrexian Shapeshifter | At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability. 7/5 |
Broken Bond | 1G | Sorcery | Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield. |
Skyrider Patrol | 2GU | Creature — Elf Scout | Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3 |
Lost Auramancers | 2WW | Creature — Human Wizard | Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle. 3/3 |
Incite | R | Instant | Target creature becomes red until end of turn and attacks this turn if able. |
Rain of Gore | BR | Enchantment | If a spell or ability would cause its controller to gain life, that player loses that much life instead. |