M:tG card similarity search
2U · Legendary Creature — God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." 2/4
Name | Mana | Type | Text |
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Mogis's Marauder | 2B | Creature — Human Berserker | When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/2 |
Magmasaur | 3RR | Creature — Elemental Dinosaur | Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. 0/0 |
Faerie Bladecrafter | 2B | Creature — Faerie Rogue | Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. 2/2 |
Reckless Crew | 3R | Sorcery | Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it. |
Clockwork Beast | 6 | Artifact Creature — Beast | Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. 0/4 |
Voldaren Ambusher | 2R | Creature — Vampire Archer | When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. 2/2 |
Altered Ego | X2GU | Creature — Shapeshifter | This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. 0/0 |
Blessing of Frost | 3G | Snow Sorcery | Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater. |
Thundering Sparkmage | 3R | Creature — Human Wizard | When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/2 |
Keening Stone | 6 | Artifact | {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard. |