Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cosmic Epiphany

4UU · Sorcery

Draw cards equal to the number of instant and sorcery cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Splashy Spellcaster 3UCreature — Elemental Wizard Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/4
Treefolk Seedlings 2GCreature — Treefolk Treefolk Seedlings's toughness is equal to the number of Forests you control. 2/*
Mystic Sanctuary Land — Island ({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Shreds of Sanity 2RSorcery Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
Serpentine Curve 3USorcery Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Investigator's Journal 2Artifact — Clue Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. {2}, Sacrifice Investigator's Journal: Draw a card.
Swarm of Rats 1BCreature — Rat Swarm of Rats's power is equal to the number of Rats you control. */1
Kytheon's Tactics 1WWSorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Wild Defiance 2GEnchantment Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Coiling Woodworm 2GCreature — Insect Worm Coiling Woodworm's power is equal to the number of Forests on the battlefield. */1
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