Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cosmos Elixir

4 · Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Guiltfeeder 3BBCreature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard. 0/4
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Netherborn Altar 1BArtifact {T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
Tiana, Ship's Caretaker 3RWLegendary Creature — Angel Artificer Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step. 3/3
Traverse Eternity 2UUSorcery Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Poisonbelly Ogre 4BCreature — Ogre Warrior Whenever another creature enters the battlefield, its controller loses 1 life. 3/3
Atarka Pummeler 4RCreature — Ogre Warrior Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) 4/5
Sigardian Evangel 1WCreature — Human Cleric When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. 3/1
Dream Trawler 2WWUUCreature — Sphinx Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5
Neyith of the Dire Hunt 2GGLegendary Creature — Human Warrior Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3
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