Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cosmos Elixir

4 · Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Aven Battle Priest 5WCreature — Bird Cleric Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life. 3/3
Aven of Enduring Hope 4WCreature — Bird Cleric Flying When Aven of Enduring Hope enters the battlefield, you gain 3 life. 3/3
Kemba's Skyguard 1WWCreature — Cat Knight Flying When Kemba's Skyguard enters the battlefield, you gain 2 life. 2/2
Tocasia's Onulet 5Artifact Creature — Construct When Tocasia's Onulet leaves the battlefield, you gain 2 life. Unearth {3}{W} ({3}{W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Divine Congregation 3WSorcery You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Dromad Purebred 4WCreature — Camel Beast Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5
Razor Pendulum 4Artifact At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.
Blind Hunter 2WBCreature — Bat Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2
Cloudblazer 3WUCreature — Human Scout Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. 2/2
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Page 51