M:tG card similarity search
1U · Instant
Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Archivist of Oghma | 1W | Creature — Halfling Cleric | Flash Whenever an opponent searches their library, you gain 1 life and draw a card. 2/2 |
Grixis Sojourners | 1UBR | Creature — Zombie Ogre | When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard. Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) 4/3 |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
A-Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
Dire Undercurrents | 3U/BU/B | Enchantment | Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. |
Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
Invasion of Pyrulea | GU | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card. |
Temporary Truce | 1W | Sorcery | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Truce | 2W | Instant | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Nine-Tail White Fox | 2U | Creature — Fox Spirit | Whenever Nine-Tail White Fox deals combat damage to a player, draw a card. 2/2 |