Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Counterbalance

UU · Enchantment

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.

Similar cards

Color identity:
NameManaTypeText
Skyfire Kirin 2RRLegendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn. 3/3
Wildcall XGGSorcery Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Ensnared by the Mara 2RRSorcery Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Chancellor of the Tangle 4GGGCreature — Phyrexian Beast You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G}. Vigilance, reach 6/7
Proposal WWWWSorcery Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
Unesh, Criosphinx Sovereign 4UULegendary Creature — Sphinx Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 4/4
Edgewall Innkeeper GCreature — Human Peasant Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1
Petra Sphinx 2WWWCreature — Sphinx {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard. 3/4
Watermarket Land {T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
Citanul Flute 5Artifact {X}, {T}: Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
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