Card Codex

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17 May 2024: Card library updated.

Courage in Crisis

2G · Sorcery

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Rakish Heir 2RCreature — Vampire Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. 2/2
Ordeal of Erebos 1BEnchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. When you sacrifice Ordeal of Erebos, target player discards two cards.
Flesh 3BGSorcery Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.)
Incremental Blight 3BBSorcery Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Phantom Nantuko 2GCreature — Insect Spirit Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko. 0/0
Renegade Silent 3UCreature — Alien Horror At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 3/3
Professor's Warning BInstant Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Arcee, Acrobatic Coupe Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee. 2/2
Skyclave Sentinel 3Artifact Creature — Gargoyle Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. 2/3
Explosive Entry 1RSorcery Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
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