Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Court Archers

2G · Creature — Human Archer

Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3

Similar cards

Color identity:
NameManaTypeText
Shu Grain Caravan 2WCreature — Human Soldier When Shu Grain Caravan enters the battlefield, you gain 2 life. 2/2
Shu Soldier-Farmers 4WCreature — Human Soldier When Shu Soldier-Farmers enters the battlefield, you gain 4 life. 2/4
Staunch Defenders 3WWCreature — Human Soldier When Staunch Defenders enters the battlefield, you gain 4 life. 3/4
Obsidian Acolyte 1WCreature — Human Cleric Protection from black {W}: Target creature gains protection from black until end of turn. 1/1
Herald of Dromoka 1WCreature — Human Warrior Vigilance Other Warrior creatures you control have vigilance. 2/2
Zhalfirin Decoy 1WCreature — Human Soldier {T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn. 1/3
Cult of the Waxing Moon 4GCreature — Human Shaman Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. 5/4
Radiant's Dragoons 3WCreature — Human Soldier Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. 2/5
Unassuming Sage 1WCreature — Human Peasant Wizard When Unassuming Sage enters the battlefield, you may pay {2}. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/2
Reliquary Monk 2WCreature — Human Monk Cleric When Reliquary Monk dies, destroy target artifact or enchantment. 2/2
Page 82