Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Court Cleric

W · Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1

Similar cards

Color identity:
NameManaTypeText
Bog Smugglers 1BBCreature — Human Mercenary Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2
Valiant Farewell 1WInstant Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.
Hope Against Hope 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Ainok Artillerist 2GCreature — Dog Archer Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) 4/1
Hamlet Captain 1GCreature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
War Oracle 2WWCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/3
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Canopy Baloth 3GCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn. 4/3
Snapping Gnarlid 1GCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. 2/2
Page 119