Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Court Cleric

W · Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1

Similar cards

Color identity:
NameManaTypeText
Gemcutter Buccaneer 3RCreature — Orc Pirate Artificer Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. 1/3
Avabruck Caretaker 4GGCreature — Human Werewolf Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Wrong Turn 2UInstant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Glowrider 2WCreature — Human Cleric Noncreature spells cost {1} more to cast. 2/1
Press the Advantage 2GGInstant Up to two target creatures each get +2/+2 and gain trample until end of turn.
Biovisionary 1GUCreature — Human Wizard At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3
Undead Warchief 2BBCreature — Zombie Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1. 1/1
Saradoc, Master of Buckland 3WLegendary Creature — Halfling Citizen Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. 2/4
Blood Lust 1RInstant If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Page 424