M:tG card similarity search
W · Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Court Cleric gets +1/+1 as long as you control an Ajani planeswalker. 1/1
Name | Mana | Type | Text |
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A-Radha, Coalition Warlord | 1RG | Legendary Creature — Elf Warrior | Domain — Whenever Radha, Coalition Warlord enters the battlefield or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. 3/3 |
Court Street Denizen | 2W | Creature — Human Soldier | Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2 |
Thran Forge | 3 | Artifact | {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. |
Bramblefort Fink | 1G | Creature — Ouphe | {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker. 2/2 |
Sarkhan's Whelp | 2R | Creature — Dragon | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target. 2/2 |
Grafted Identity | 2UU | Enchantment — Aura | As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
River Boa | 1G | Creature — Snake | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate River Boa. 2/1 |
Heartless Conscription | 6BB | Sorcery | Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. |
The Archimandrite | 2URW | Legendary Creature — Human Advisor | At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5 |
Benalish Lancer | 2W | Creature — Human Knight | Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. 2/2 |