M:tG card similarity search
1UU · Artifact Creature — Bird
Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4
Name | Mana | Type | Text |
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Tergrid, God of Fright | 3BB | Legendary Creature — God | Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. 4/5 |
Drop Tower | Artifact — Attraction | Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. | |
Grabby Tabby | 3G | Creature — Cat Guest | Grabby Tabby has vigilance as long as you control a stickered permanent. 4/3 |
Starlight | 1W | Sorcery | You gain 3 life for each black creature target opponent controls. |
Rhys the Exiled | 2G | Legendary Creature — Elf Warrior | Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. 3/2 |
Pestilent Wolf | 1G | Creature — Wolf | {2}{G}: Pestilent Wolf gains deathtouch until end of turn. 2/2 |
Speedway Fanatic | 1R | Creature — Human Pilot | Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. 2/1 |
Elrond of the White Council | 3GU | Legendary Creature — Elf Noble | Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. 3/3 |
Hellkite Tyrant | 4RR | Creature — Dragon | Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. 6/5 |
Getaway Car | 3 | Artifact — Vehicle | Haste Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1 4/3 |