M:tG card similarity search
4WB · Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Name | Mana | Type | Text |
---|---|---|---|
Drey Keeper | 3BG | Creature — Elf Druid | When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. 2/2 |
Forging the Tyrite Sword | 1RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle. |
Drana's Silencer | 5B | Creature — Vampire Rogue | When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2 |
C.A.M.P. | 3 | Artifact — Fortification | Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) |
Soul Seizer | 3UU | Creature — Spirit | Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3 |
Delina, Wild Mage | 3R | Legendary Creature — Elf Shaman | Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15—20 | Create one of those tokens. You may roll again. 3/2 |
Mu Yanling | 4UU | Legendary Planeswalker — Yanling | [+2]: Target creature can't be blocked this turn. [−3]: Draw two cards. [−10]: Tap all creatures your opponents control. You take an extra turn after this one. Loyalty 5 |
Deepwater Hypnotist | 1U | Creature — Merfolk Wizard | Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. 2/1 |
Rith, Liberated Primeval | 2RGW | Legendary Creature — Dragon | Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. 5/5 |
Vault 13: Dweller's Journey | 3W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. |