M:tG card similarity search
1R · Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
| Name | Mana | Type | Text |
|---|---|---|---|
| Knight of Valor | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2 |
| Kukemssa Serpent | 3U | Creature — Serpent | Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. 4/3 |
| A-You Come to a River | 2U | Sorcery | Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |
| Field of Reality | 2U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. |
| Guild Thief | 1U | Creature — Orc Rogue | Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. 1/1 |
| Radjan Spirit | 3G | Creature — Spirit | {T}: Target creature loses flying until end of turn. 3/2 |
| Gustcloak Savior | 4W | Creature — Bird Soldier | Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. 3/4 |
| Dazzling Beauty | 2W | Instant | Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep. |
| Swift Reconfiguration | W | Enchantment — Aura | Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.) |
| Chimeric Idol | 3 | Artifact | {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. |