Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Coward

1R · Sorcery

Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.

Similar cards

Color identity:
NameManaTypeText
Dense Canopy 1GEnchantment Creatures with flying can block only creatures with flying.
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Ironfist Crusher 4WCreature — Human Soldier Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/4
A-Mightstone's Animation 2UEnchantment — Aura Enchant artifact When Mightstone's Animation enters the battlefield, draw two cards, then discard a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Glinting Creeper 4GCreature — Plant Converge — Glinting Creeper enters the battlefield with two +1/+1 counters on it for each color of mana spent to cast it. Glinting Creeper can't be blocked by creatures with power 2 or less. 0/0
Riveteers Initiate 1RCreature — Viashino Citizen {1}{B/G}: Riveteers Initiate gains deathtouch until end of turn. 2/2
Flesh to Dust 3BBInstant Destroy target creature. It can't be regenerated.
Terminate BRInstant Destroy target creature. It can't be regenerated.
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Sol, Advocate Eternal GWUBLegendary Creature — Dragon Angel Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.) Flying, vigilance Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times. 4/4
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