M:tG card similarity search
1R · Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
| Name | Mana | Type | Text |
|---|---|---|---|
| Metamorphic Blast | U | Instant | Spree (Choose one or more additional costs.) + {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} — Target player draws two cards. |
| Palace Guard | 2W | Creature — Human Soldier | Palace Guard can block any number of creatures. 1/4 |
| Slipstream Eel | 5UU | Creature — Fish Beast | Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) 6/6 |
| Earthlore | G | Enchantment — Aura | Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped. |
| Riptide Shapeshifter | 3UU | Creature — Shapeshifter | {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. 3/3 |
| Fodder Launch | 3B | Tribal Sorcery — Goblin | As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. |
| Faerie Fencing | XB | Instant | Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell. |
| Into the Fray | R | Instant — Arcane | Target creature attacks this turn if able. Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
| Primal Bellow | G | Instant | Target creature gets +1/+1 until end of turn for each Forest you control. |
| Dance of the Manse | XWU | Sorcery | Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. |