Card Codex

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17 May 2024: Card library updated.

Cowardice

3UU · Enchantment

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Similar cards

Color identity:
NameManaTypeText
Faerie Trickery 1UUTribal Instant — Faerie Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scrappy Bruiser 3RCreature — Raccoon Warrior Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 3/4
Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Kemuri-Onna 4BCreature — Spirit When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3
Imprison BEnchantment — Aura Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
Perilous Voyage 1UInstant Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Rancor GEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Attentive Sunscribe 1WArtifact Creature — Gnome Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.) 2/2
Opal Caryatid WEnchantment When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
Wormfang Behemoth 3UUCreature — Nightmare Fish Beast When Wormfang Behemoth enters the battlefield, exile all cards from your hand. When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. 5/5
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