Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cowed by Wisdom

W · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Strict Proctor 1WCreature — Spirit Cleric Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. 1/3
Genesis 4GCreature — Incarnation At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. 4/4
Tawnos's Wand 4Artifact {2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Rob the Hoard 1WSorcery — Adventure Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Aura Graft 1UInstant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Gilt-Blade Prowler 2BCreature — Human Rogue {1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn. 2/3
Flay 3BSorcery Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
Aetherize 3UInstant Return all attacking creatures to their owner's hand.
Aethersquall Ancient 5UUCreature — Leviathan Flying At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate only as a sorcery. 6/6
Soul Ransom 2UBEnchantment — Aura Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Page 265