M:tG card similarity search
U · Enchantment — Aura
Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Tawnos's Tinkering | 3G | Instant | Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types. |
| Waiting in the Weeds | 1GG | Sorcery | Each player creates a 1/1 green Cat creature token for each untapped Forest they control. |
| Kaima, the Fractured Calm | 2RG | Legendary Creature — Spirit | At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) 3/3 |
| Holdout Settlement | Land | {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color. | |
| Survivors' Encampment | Land — Desert | {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. | |
| Moon-Blessed Cleric | 2W | Creature — Human Elf Cleric | Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. 3/2 |
| Born to Drive | 2W | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." |
| Curse of Fool's Wisdom | 4BB | Enchantment — Aura Curse | Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
| Barbed Field | 2RR | Enchantment — Aura | Enchant land Enchanted land has "{T}: This land deals 1 damage to any target." |
| Deconstruction Hammer | W | Artifact — Equipment | Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |