Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Crackdown

2W · Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

Similar cards

Color identity:
NameManaTypeText
Rising Waters 3UEnchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
Entangling Trap 1WEnchantment Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Vagrant Plowbeasts 5GWCreature — Beast {1}: Regenerate target creature with power 5 or greater. 6/6
Eternity Snare 5UEnchantment — Aura Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step.
Wall of Frost 1UUCreature — Wall Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. 0/7
The Savant Hero Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
Sleep 2UUSorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Nettle Sentinel GCreature — Elf Warrior Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel. 2/2
Cleric of Chill Depths 1UCreature — Merfolk Cleric Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. 1/3
Mayael's Aria RGWEnchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
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