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17 May 2024: Card library updated.

Crackling Emergence

1R · Enchantment — Aura

Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Indentured Oaf 3RCreature — Ogre Warrior Prevent all damage that Indentured Oaf would deal to red creatures. 4/3
Repel the Abominable 1WInstant Prevent all damage that would be dealt this turn by non-Human sources.
Armillary Sphere 2Artifact {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Murmuring Phantasm 1UCreature — Spirit Defender 0/5
Hidden Gibbons GEnchantment When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
Crawling Sensation 2GEnchantment At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Hazy Homunculus 1UCreature — Homunculus Illusion Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1
Griffin Guide 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Aura of Silence 1WWEnchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Shinen of Flight's Wings 4UCreature — Spirit Flying Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. 3/3
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