Card Codex

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17 May 2024: Card library updated.

Crackling Emergence

1R · Enchantment — Aura

Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Boom 1RSorcery Destroy target land you control and target land you don't control.
Thermokarst 1GGSorcery Destroy target land. If that land was a snow land, you gain 1 life.
Dwarven Landslide 3RSorcery Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If this spell was kicked, destroy another target land.
Waker of the Wilds 2GGCreature — Merfolk Shaman {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3
Disturbed Slumber 1GInstant Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Armageddon 3WSorcery Destroy all lands.
Bust 5RSorcery Destroy all lands.
Ravages of War 3WSorcery Destroy all lands.
Ruination 3RSorcery Destroy all nonbasic lands.
Hydroform GUInstant Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
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