Card Codex

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17 May 2024: Card library updated.

Crackling Emergence

1R · Enchantment — Aura

Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Scapeshift 2GGSorcery Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Broken Bond 1GSorcery Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Toil to Renown 1GSorcery You gain 1 life for each tapped artifact, creature, and land you control.
A-Llanowar Greenwidow 2GCreature — Spider Reach, trample Domain — {5}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs {1} less to activate for each basic land type among lands you control. 4/3
Crown of Awe 1WEnchantment — Aura Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Dance of the Tumbleweeds 1GSorcery Spree (Choose one or more additional costs.) + {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
Torch Courier RCreature — Goblin Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. 1/1
Generous Soul Creature — Spirit Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4
Blossoming Tortoise 2GGCreature — Turtle Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1. 3/3
Scorched Ruins Land If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.
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