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17 May 2024: Card library updated.

Crackling Emergence

1R · Enchantment — Aura

Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ritual of Subdual 4GGEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.
Ragamuffyn 2BCreature — Zombie Cleric Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2
Enchantment Alteration UInstant Attach target Aura attached to a creature or land to another permanent of that type.
Demonic Torment 2BEnchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Druid Lyrist GCreature — Human Druid {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. 1/1
Wreak Havoc 2RGSorcery This spell can't be countered. Destroy target artifact or land.
Felidar Cub 1WCreature — Cat Beast Sacrifice Felidar Cub: Destroy target enchantment. 2/2
Summer Bloom 1GSorcery You may play up to three additional lands this turn.
Hush 3GSorcery Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Sekki, Seasons' Guide 5GGGLegendary Creature — Spirit Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. 0/0
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