M:tG card similarity search
3RR · Creature — Human Wizard
Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Stoic Sphinx | 2UU | Creature — Sphinx | Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. 5/3 |
Obscuring Aether | G | Enchantment | Face-down creature spells you cast cost {1} less to cast. {1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) |
Burnout | 1R | Instant | Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. |
Codie, Vociferous Codex | 3 | Legendary Artifact Creature — Construct | You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. 1/4 |
Noyan Dar, Roil Shaper | 3WU | Legendary Creature — Merfolk Ally | Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 4/4 |
Warfire Javelineer | 3R | Creature — Minotaur Warrior | When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3 |
Tome Shredder | 2R | Creature — Wolf | Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder. 2/2 |
Sarevok, Deceitful Usurper | 3UB | Legendary Creature — Human Knight | At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard. 4/4 |
Drannith Magistrate | 1W | Creature — Human Wizard | Your opponents can't cast spells from anywhere other than their hands. 1/3 |
Winding Canyons | Land | {T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash. |