M:tG card similarity search
2U · Creature — Merfolk Wizard
{2}{R}, Sacrifice Crackling Triton: It deals 2 damage to any target. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Portcullis Vine | G | Creature — Plant Wall | Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3 |
| Breeches, the Blastmaker | 1UR | Legendary Creature — Goblin Pirate | Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target. 3/3 |
| Soulstealer Axe | 1 | Artifact — Equipment | Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip {2} |
| Noble Purpose | 3WW | Enchantment | Whenever a creature you control deals combat damage, you gain that much life. |
| Nimbleclaw Adept | 3U | Creature — Dragon Wizard | Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. 2/3 |
| Kykar, Wind's Fury | 1URW | Legendary Creature — Bird Wizard | Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. 3/3 |
| Whisper, Blood Liturgist | 3B | Legendary Creature — Human Cleric | {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. 2/2 |
| Ghosts of the Innocent | 5WW | Creature — Spirit | If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5 |
| Blast of Genius | 4UR | Sorcery | Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player. |
| Shield of the Avatar | 1 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |