M:tG card similarity search
6 · Artifact Creature — Golem
Prototype {2}{G} — 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {T}: Add an amount of {G} equal to Cradle Clearcutter's power. 3/6
Name | Mana | Type | Text |
---|---|---|---|
Elfhame Druid | 1G | Creature — Elf Druid | {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2 |
Zoetic Glyph | 2U | Enchantment — Aura | Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When Zoetic Glyph is put into a graveyard from the battlefield, discover 3. |
Anax, Hardened in the Forge | 1RR | Legendary Enchantment Creature — Demigod | Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. */3 |
Gyre Engineer | 1GU | Creature — Vedalken Wizard | {T}: Add {G}{U}. 1/1 |
Risen Riptide | 2U | Creature — Elemental | Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. 0/5 |
Old Man Willow | 2BG | Legendary Creature — Treefolk | Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. */* |
Iron Mastiff | 4 | Artifact Creature — Dog | Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4 |
Noble Hierarch | G | Creature — Human Druid | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. 0/1 |
Exert Influence | 4U | Sorcery | Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell. |
Fowl Play | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1. |