M:tG card similarity search
3W · Enchantment
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Name | Mana | Type | Text |
---|---|---|---|
Staff of the Flame Magus | 3 | Artifact | Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life. |
Indebted Samurai | 3W | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. 2/3 |
Shadowed Caravel | 2 | Artifact — Vehicle | Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2 |
Fumigate | 3WW | Sorcery | Destroy all creatures. You gain 1 life for each creature destroyed this way. |
Blighted Steppe | Land | {T}: Add {C}. {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. | |
Soul Enervation | 3B | Enchantment | Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
Experiment Five | G | Creature — Bear Snake Mutant | {1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.) 1/1 |
Generous Visitor | G | Creature — Spirit | Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1 |
Phyrexian Fleshgorger | 7 | Artifact Creature — Phyrexian Wurm | Prototype {1}{B}{B} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Menace, lifelink Ward—Pay life equal to Phyrexian Fleshgorger's power. 7/5 |
Knight of Dawn's Light | 1W | Creature — Human Knight | First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2 |